Game Development Reference
In-Depth Information
• Managing multiple languages within your project can be a hassle, but as it turns
out, there are assets to help you deal with this; the most notable one is Language
Manager Asset. For full details, check out the author's post about the asset at ht-
tp://thecreativechris.wordpress.com/2014/04/03/localization-support-with-unity/ .
• If you like Voxels (scenes made up of thousands/millions of tiny cubes) such as
MineCraft, you might want to try out Cubiquity. It's a full Voxel engine that you
can use to build your games with mountains of power as it's implemented in C++
and available at https://bitbucket.org/volumesoffun/cubiquity-for-unity3d .
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