Game Development Reference
In-Depth Information
Going further
If you are of the adventurous sort, try expanding your project to add the following features:
• Either add the property drawers or even a complete custom editor for the dialogues
in the conversation system covered in Chapter 5 , NPCs and Interactions .
• Extend the Enemy classes in Chapter 9 , Getting Ready to Fight , to better configure
them in the editor.
• Build your menus either in a single scene or multiple ones. Manage the transition
between each menu state/view.
• Take one of your own game ideas and plan the flow of the game from end to end
using a Mindmap tool. Go beyond just the menu and sketch out the entire game.
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