Game Development Reference
In-Depth Information
pane. You can also achieve this by using the dot icon next to each element and
finding the slots in the scene.
• Finally, I set the Shop Items pane's Size to 2 and dragged the two Inventory
Items we created earlier in Assets\Resources\InventoryItems on to
each element of the Shop Items array.
If you now run the scene at this point, you should see the following output:
• The owner along with your shop items are displayed.
• Clicking on an item connects the mouse or touches the box collider on the slot
and tells the shop manager to select the item in that slot.
• When an item is selected, the Buy button and the selected item appears. Clicking
on the Buy button adds the item to the player's inventory, clears the selection, and
removes the item from the slot.
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