Game Development Reference
In-Depth Information
Going further
If you are the adventurous sort, try expanding your project to add the following:
• Add sprites for each of the towns; maybe even animate those sprites when the
place is new to draw attention to them.
• Add a camera-tracking script similar to the one used in the Home scene so that the
player can move further around the map.
• Create new scenes for the places to visit and get some more characters and conver-
sations going.
• Add a LineRenderer component to the MapMovement script (visit ht-
tp://cgcookie.com/unity/2013/05/03/animate-a-line-draw-using-line-renderer-com-
ponent/ ) to show a line as the player moves.
• Animate the player and flip the image when the hero moves in the opposite direc-
tion as we did in the town.
• Add a keyboard input to move the player instead of just touch and click.
• Return to the CharacterMovement script and add touch/mouse input.
• Update the Fading manager to use curves and/or more images, and try to add a
middle image/scene between loading levels. This is commonly used for ads or to
hide long loading times.
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