Game Development Reference
In-Depth Information
Finally, rename the new prefab to MapPoint so that we know what the prefab is for in
our folder structure.
Note
With a collider set as a trigger, it will cause the OnTrigger functions ( OnTriggerEn-
ter2D and OnTriggerExit2D ) to be called in scripts as opposed to the normal
OnCollision functions ( OnCollisionEnter2D and OnCollisionExit2D ).
Bear this in mind when applying scripts that rely on a collider. We will update our Nav-
igationPrompt script accordingly.
With the prefab created, just drag it to the project's Assets window in As-
sets\Prefabs\Environment . You will get a new Prefab asset for a map's place
of interest, as shown in the following screenshot:
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