Game Development Reference
In-Depth Information
Note
Note that prefabs are always highlighted in blue, both in the project asset and hierarchy
views. This makes them very easy to identify.
Tip
Always reset the position transform for prefabs to
0
; this makes it a whole lot easier when
reusing them.
Note
For the sake of simplicity, I've kept the example simple, but you could expand on it to in-
clude a sprite renderer and use an additional image per place to identify it. Some great ex-
amples of map point icons can be found at
http://calthyechild.deviantart.com/art/Fantasy-
Map-TutorialxResources-258559867
,
which provides some great free resources and im-
ages.
Once the prefab is created, we can start to use it since this game object has now become
the first instance of our
MapPoint
prefab. So, rename it to
Home
and place it over the
town where the player starts, and then create a new tag for
Home
so that we can add it to
our
NavigationManager
script.