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A great Unity example of this is a project called uTiled ( https://bitbucket.org/vinull/
utiled ) , which provides a Unity asset that can read maps from Tiled. Here, the author has
customized a map generation system that uses an external tool to build maps according to
a predefined set of map tiles, which are just small textures used when building the map.
The following image is a simple example of what can be achieved with Tiled editor that
generates the maps:
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