Game Development Reference
In-Depth Information
The project is a great example of not just how to import a 2D-based tile map system into
Unity, but also how to construct and run these 2D maps in your game.
Using a system like uTiled , you can either build a selection of maps in Tiled for use as
world maps in your game, or even full 2D scenes.
Alternatively, you could use procedural techniques (see the Going procedural section) to
build the map while the game is running, using the framework to knit individual segments
of your map together. We will discuss this more later.
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