Game Development Reference
In-Depth Information
right click on and select
Create
|
Material
. Alternatively, do the same using the project
view's
Edit...
menu option, as shown in the following screenshot:
This gives us a basic default
Diffuse
shader, which is fine for basic 3D objects. However,
we also have two default sprite rendering shaders available. Selecting the shader drop-
down gives us the screen shown in the following screenshot: