Game Development Reference
In-Depth Information
right click on and select Create | Material . Alternatively, do the same using the project
view's Edit... menu option, as shown in the following screenshot:
This gives us a basic default Diffuse shader, which is fine for basic 3D objects. However,
we also have two default sprite rendering shaders available. Selecting the shader drop-
down gives us the screen shown in the following screenshot:
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