Game Development Reference
In-Depth Information
However, selecting either of these will render your sprite invisible as they require a tex-
ture and lighting to work; they won't inherit from the Sprite Renderer texture. You can
override this by creating your own material and assigning alternate sprite style shaders.
To create a new material, just select Assets\Materials (this is not crucial, but it
means we create the material in a sensible place in our project folder structure) and then
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