Game Development Reference
In-Depth Information
Chapter 4. The Game World
With our main character in hand, let's give him a home and a place to walk around. In this
chapter, we will cover the basics of creating immersive areas where players can walk
around and interact, as well as some of the techniques used to manage those areas.
This chapter will give you some practical tips and tricks of the spritesheet system intro-
duced with Unity 4.3 and how to get it to work for you.
Lastly, we will also have a cursory look at how shaders work in the 2D world and the con-
siderations you need to keep in mind when using them. However, we won't be implement-
ing shaders as that could be another topic in itself.
The following is the list of topics that will be covered in this chapter:
• Working with environments
• Looking at sprite layers
• Handling multiple resolutions
• An overview of parallaxing and effects
• Shaders in 2D - an overview
Search WWH ::




Custom Search