Game Development Reference
In-Depth Information
Summary
The updated Animation system provides a tremendous boost to the users with lots of hid-
den features. I've not covered everything as that would deserve another topic entirely, so
feel free to experiment further. The Mecanim system isn't just for animation either, and we
will return to this later on.
We covered an overview of all the main Sprite animation components ( Animator, Control-
ler , Clips , Keyframes , and Curves ), importing new sprites, animating sprites and con-
trolling states, improving animations, and structuring renderers.
In the next chapter, we will build an environment for our character to walk around in, with
environments, sprite layers, and scene navigation.
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