Game Development Reference
In-Depth Information
Cutscenes using cinematics
The previous recipe explored the possibilities of using MotionPaths to move objects
around. One step up from that and a way to organize many events in a sequence is cinemat-
ics. It can be used both to create in-game scripted events and advanced cutscenes. The
power of a well-scripted in-game event should not be underestimated but neither should the
time it takes to get one right.
In this recipe, we'll explore the possibilities of the Cinematics system by creating a
cutscene using content that we have created before.
Search WWH ::




Custom Search