Game Development Reference
In-Depth Information
Getting ready
Some basic knowledge of MotionPaths and MotionEvents is required. Checking out
the Performing complex movements with MotionPath recipe should provide enough in-
formation to get started. A new class that is introduced is the Cinematic class. This
works as a sequencer or manager of many events firing them at set times. The events don't
just have to be MotionEvents but could be AnimationEvents dealing with
skeleton-based animations, SoundEvents , and even GuiEvents . It can also manage
several cameras and switch between them.
Before starting the actual implementation of a cinematic scene, it's good to have some kind
of script describing what is going to happen. This will help organize the cinematic event
and will save time in the end.
This recipe will use the TestScene from Chapter 1 , SDK Game Development Hub . We
can also use the animated sky box from earlier in this chapter. It will display Jaime walking
from his initial position to stand by the edge of the water looking into the horizon. While
he's walking, several switches between panning cameras will occur.
Search WWH ::




Custom Search