Game Development Reference
In-Depth Information
Creating a muzzle flash using
ParticleEmitter
Weapons of some sort are a common feature of many games and muzzle flashes greatly en-
hance the appearance and feeling when you fire. This recipe will show a way to create
good-looking muzzle flashes by tweaking a ParticleEmitter's properties. The following
screenshot shows a texture with four muzzle flashes:
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