Game Development Reference
In-Depth Information
Getting ready
There are two things needed before we can begin work on the ParticleEmitter:
• First of all we need a texture for the muzzle flash. This can have anything from one
to several images of muzzle flashes. The texture should be gray scaled. We'll add
color using ParticleEmitter .
• Secondly, we need to create a Material using the texture by performing the fol-
lowing steps:
1. Right-click on your project's material folder and select New.../Empty Ma-
terial file .
2. Select Particle.j3md as Material Definition .
3. Then select the muzzle flash texture as Texture .
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