Game Development Reference
In-Depth Information
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Let's say we would like to be able to show messages in a window, either when clicking the
message in the queue, or any time. In that case, we can use Nifty's window control.
We can define a new controlDefinition in our gameMessageControls.xml
file and call it messageWindow . Inside this, we'll add <control name="window"> ,
inside which we can add any content we'd like. For now, we can settle with <control
name="label"> for text content and a short fade effect when showing or hiding the
window.
Then, we can copy the addMessage method to MainScreenController , and in-
stead of having ControlBuilder make gameMessage , we can tell it to build a mes-
sageWindow window instead.
We don't need an interactOnClick element, as the window can be closed by default.
Instead, we can use it to set the title of the window:
set("title", "Window"+windowIndex);
Windows are also draggable by default, but the parent element must have childLay-
out="absolute" for it to work, as it lets the element decide its position itself.
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