Game Development Reference
In-Depth Information
10. Then, we call element.show() and increase messageIndex for the next
message.
11. The second method we create is removeMessage . It takes a string called id as
the input.
12. Inside this, we use screen.findElementByName to find the message, and
call hide .
13. While doing this, we supply a new EndNotify object, which in its perform
message should call markForRemoval() on the message and also lay-
outElements() on the parent messageQueue control.
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