Game Development Reference
In-Depth Information
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If we're using an imported model and don't have access to a list of the bones, how do we
know which bone to use? One simple way is to open the model in Scene Explorer . In Ske-
letonControl , we can see all the bones the character has but not their relative position on
the model. By right-clicking and selecting Get attachment node , a new node will be cre-
ated; also, by selecting it, we can see where it's located on the model. For more information
on attachment nodes, have a look at the Retrieving an attachment node recipe of Chapter 1 ,
SDK Game Development Hub .
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