Game Development Reference
In-Depth Information
Creating a subanimation
In this recipe, we're going to use SceneComposer to create subanimations. As the name im-
plies, they're derived from an animation. Subanimations can be a good way to squeeze
some extra out of stock models that don't have the exact animations you want, or if the
modeler has gone home for the day. In this particular application, we'll prepare for the next
recipe, which is about lip syncing. The
Extract sub animation
window in SDK looks, as
shown in the following screenshot: