Game Development Reference
In-Depth Information
Chapter 4. Mastering Character
Animations
In this chapter, we'll cover the following topics:
• Previewing animations in SDK
• Creating an animation manager control
• Extending the animation control
• Handling jump animations
• Creating a custom animation - leaning
• Creating a subanimation
• Lip syncing and facial expressions
• Eye movement
• Location-dependent animation - edge check
• Inverse kinematics - aligning feet with ground
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