Game Development Reference
In-Depth Information
Figure 2-29 . Tileless Editor View with curiously duplicate entries
Actually, the list is showing both the image in the Global sprite sheet folder as well as the
Player.ccb in the Prefabs folder.
To avoid accidentally using the player's image rather than its Player.ccb prefab, you
should uncheck the Global check box in the list below the Tileless Editor View, see Figure
2-30 . You should also uncheck the Levels folder since you won't drag and drop a level
CCB file to another CCB again—at least not during the course of this topic, since chan-
ging levels will be done by code.
Figure 2-30 . Filter check boxes change which folder's contents appear in the Tileless Editor View
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