Game Development Reference
In-Depth Information
Before you can build and run the project, you'll have to select a scheme and platform.
New SpriteBuilder projects typically default to build the iOS scheme with an iOS device
as the deployment target, as seen in Figure 13-10 .
Figure 13-10 . The initially selected scheme and platform default to building the iOS version of the app
By clicking on a scheme—in this case, it's HelloSpriteBuilder —you bring up the scheme
selection list shown in Figure 13-11 . When you move over one of the scheme items, a
submenu pops up that allows you to choose the deployment target. This is how you select
what targets will be compiled and which device the resulting app will be built for and, if
possible, deployed to.
Figure 13-11 . Scheme and platform selection menu; you should select the HelloSpriteBuilder Android
scheme
You should highlight the HelloSpriteBuilder Android scheme, and in the submenu select
the Android device as shown in Figure 13-11 . The device will have the Android icon next
to it.
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