Game Development Reference
In-Depth Information
Figure 13-9 . The “Project settings” dialog shows both iOS and Android platforms selected
Note If the Project settings dialog doesn't show the Android settings, it means
the SpriteBuilder Android plugins haven't been installed or failed to function
correctly. You may want to try re-installing the SpriteBuilder Android plugins
and check the “Troubleshooting” section at ht-
tp://android.spritebuilder.com .
Close the settings dialog and then publish the project ( File
Publish ). Wait for publish-
ing to finish. It shouldn't take more than a couple seconds.
Next, you'll want to quit Xcode ( Xcode Quit Xcode ) if it's still running. This is just in
case SpriteBuilder has installed or updated the Android plugins for Xcode. You want to be
sure Xcode has recognized the plugins and loaded the latest versions, which it will only
do upon launch.
Using Finder, locate the HelloAndroid.spritebuilder folder and open it. There's a Hel-
loAndroid.xcodeproj inside, which you should double-click to open the HelloAndroid pro-
ject in Xcode.
Selecting Scheme and Target Platform
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