Graphics Reference
In-Depth Information
Converting 2
q
·
v
q
:
2
q
·
v
=
2xx
v
+
yy
v
+
zz
v
Therefore,
2
q
·
v
q
=
2xx
v
+
yy
v
+
zz
v
x
i
+
y
j
+
z
k
2
x
2
xz
x
v
i
2
xy
yz
y
v
j
2
xz
z
2
z
v
k
y
2
2
q
·
v
q
=
+
xy
+
+
+
+
+
+
yz
+
⎡
⎤
⎡
⎤
2x
2
2xy 2xz
2xy 2y
2
2yz
2xz 2yz 2z
2
x
v
y
v
z
v
⎣
⎦
⎣
⎦
2
q
·
v
q
=
Converting 2s
q
×
v
:
i j k
xyz
x
v
y
v
z
v
q
×
v
=
=
yz
v
−
zy
v
i
+
zx
v
−
xz
v
j
−
xy
v
−
yx
v
k
2s
q
×
v
=
2s yz
v
−
zy
v
i
+
2s zx
v
−
xz
v
j
−
2s xy
v
−
yx
v
k
⎡
⎤
⎡
⎤
0
−
2sz 2sy
x
v
y
v
z
v
⎣
⎦
⎣
⎦
2s
q
×
v
=
2sz
0
−
2sx
−
2sy 2sx
0
Combining all three terms gives
⎡
⎤
⎡
⎤
2s
2
2x
2
−
1
+
2xy
−
2sz
2xz
+
2sy
x
v
y
v
z
v
⎣
⎦
⎣
⎦
2s
2
2y
2
qv
¯
q
=
2xy
+
2sz
−
1
+
2yz
−
2sx
2s
2
2z
2
2xz
−
2sy
2yz
+
2sx
−
1
+
Simplifying leads to
⎡
⎤
⎡
⎤
2s
2
+
x
2
−
−
+
12 xy
sz
2xz
sy
x
v
y
v
z
v
⎣
⎦
⎣
⎦
+
2s
2
+
y
2
−
−
qv
q
¯
=
2xy
sz
12 yz
sx
2xz
−
sy
2yz
+
sx
2s
2
+
z
2
−
1
or
⎡
⎤
⎡
⎤
1
−
2y
2
+
z
2
2xy
−
sz
2xz
+
sy
x
v
y
v
z
v
⎣
⎦
⎣
⎦
¯
=
2xy
+
sz
1
−
2x
2
+
z
2
2yz
−
sx
qv
q
2xz
−
sy
2yz
+
sx
1
−
2x
2
+
y
2
This is an important matrix as it is used to represent quaternion operations within computer
graphics programs.
It will be interesting to see the matrix version of Example 2 above and show that it produces
an identical result. To recap, the angle is 180
, the axis is
1
√
2
−
i
+
j