Game Development Reference
In-Depth Information
6. By welding overlapping faces together
7. By building double-sided faces
8. Makes different objects into one object
Discussion Questions
1. What other options does Unwrap UVW allow?
2. Where can you edit faces and vertices in Unwrap UVW?
3. When cloning objects, what is the difference between a copy and an
instance?
4. When texturing an object, what do cylindrical, spherical, planar, and box
mapping do?
5. Why do they call a gizmo a gizmo?
Exercises
1. Try adding some trim to the hangar.
2. Create your own texture for the barrel and apply it using some of the
different mappers.
3. Add the words “Dangerous Materials” to the wood-crate texture and
observe what happens when you apply it.
 
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