Game Development Reference
In-Depth Information
Summary
This chapter has been an overview of some very simple modeling and texturing
techniques. In this chapter, we covered several important points.
Setting up and modeling primitives
Editable Mesh versus Editable Poly
Marking menus
The Ignore Backfacing option
Textures on 3D models
Gizmos
Unwrap UVW modifiers
Flipping normals
Combining models
Cloning
Questions
1. How many types of primitives are there in the Create panel?
2. Where is the Modify tab located?
3. What does pressing the Z key do?
4. Where do you find and select textures?
5. How do you reset 3ds Max for a completely new scene?
6. Name one way to fix faceting or overlapping faces.
7. When making a building, how can you see the inside from the outside?
8. What does the Group command do?
Answers
1. Ten, located under the Create Primitives tab
2. Next to the Create tab in the Command Panel
3. Focuses in on a selection
4. In the Asset Browser
5. Choose File, New from the main menu.
 
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