Game Development Reference
In-Depth Information
Now that you have finished this chapter, you are ready to move forward and start
to create great game art. Your only limitations will be those imposed by the game
system and your own knowledge and talent. As you grow in your abilities, you will
find a wonderful and rewarding world of creative expression. Your opportunities
are limitless. Welcome to the world of game art in 3ds Max.
Questions
1. What are the small dots of colored light that make up the display of a game
called?
2. We live in a world made up of mostly what kind of light?
3. What type of game was around before even the pixel was developed?
4. Who do many mark as the first inventor of computer graphics?
5. Why did many of the first computer games have very blocky graphics?
6. What did the advent of the personal computer do for computer artists?
7. When did the race for better graphics tools start in earnest?
8. What were the first uses of 3D computer art?
9. What are the two basic types of computer art programs?
10. How are drawing programs different than painting programs?
11. What is the advantage of a digitizing tablet?
12. What is a flat plane in virtual space called?
13. How can game artists give polygon models surface detail?
14. What type of light gives off a general illumination of all 3D geometry
in a scene?
15. What is the surface property that helps to define a surface as shiny or dull?
Answers
1. Pixels
2. Reflected light
3. TeleType
4. Ivan Sutherland
5. The processors were slow.
 
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