Game Development Reference
In-Depth Information
Figure 6.108 Load the texture map into all the material slots.
The model is now textured completely. If you did your painting correctly, the tex-
tures should all line up with the UVWs. If you need to adjust any of the textures
on the model, you can go back into the UVWs Editor and move the UVWs until
they are correct.
Mirroring the Model
Now that the model is built and textured, it is time to complete the other half by
mirroring the model. The Mirror function icon is located on the top of the main
interface row of icons. It is on the left side and looks like two triangles pointing at
each other with a line in between.
1. Collapse the stack so the mirror function works correctly and click on the
icon to bring up the Mirror: World Coordinates dialog box, as shown in
Figure 6.109.
2. You will need to scroll in closely to the model in the Front view in
Wireframe mode to line the mirrored object up with the original.
You need to make the object a copy, so select Copy in the dialog box.
 
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