Game Development Reference
In-Depth Information
Projecting Maps
To have multiple projections on a single map from a single object mesh, you need
to use a special type of shader called a Multi/Sub-Object Material. Bring up the
Material Editor, as shown in Figure 6.97, and select the black material you loaded
earlier.
Figure 6.97 Select the black material.
Now click on the box labeled Standard, just below the row of icons in the Editor.
This will bring up the Material/Map Browser, as shown in Figure 6.98. Select
Multi/Sub-Object from the list, as shown.
You are now ready to start projecting maps to the character.
1. Collapse the stack and set the Material ID selection to 1 so the head is
selected.
2. Select UVW Map from the Modifier List to bring up the mapping options.
3. The modifier will come up with a Planar projection, which is the default
projection mode. Change the projection to Cylindrical.
4. Change the alignment to X.
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