Java Reference
In-Depth Information
button.setFont(fonts[i%2]); // One of our own fonts
button.setBorder(edge); // Set the button border
}
}
}
Of course, to run the applet we will need an . html file containing the following:
<APPLET CODE="TryApplet.class" WIDTH=300 HEIGHT=200>
</APPLET>
This specifies the width and height of the applet - you can use your own values here if you wish. You
can save the file as TryApplet.html .
Once you have compiled the applet source code using javac , you can execute it with the appletviewer
program by entering the following command from the folder the . html file and class are in:
appletviewer TryApplet.html
You should see the AppletViewer window displaying our applet.
The arrangement of the buttons is now right justified in the flow layout. We have the button labels
alternating between the two fonts that we created. The buttons also look more like buttons with a
beveled edge.
How It Works
As we saw in Chapter 1, an applet is executed rather differently from a Java program and it is not really
an independent program at all. The browser (or appletviewer in this case) initiates and controls the
execution of the applet. An applet does not require a main() method. To execute the applet, the
browser first creates an instance of our applet class, TryApplet , and then calls the init() method for
it. This method is inherited from the Applet class (the base for JApplet) and you typically override
this method to provide your own initialization.
We need the import statement for java.awt in addition to that for javax.swing because our code
refers to the Font , Container, and FlowLayout classes.
Before creating the buttons, we create a BevelBorder object that we will use to specify the border for
each button. In the loop that adds the buttons to the content pane for the applet, we select one or other
of the Font objects we have created depending on whether the loop index is even or odd, and then set
edge as the border by calling the setBorder() member. This would be the same for any component.
Note how the size of each button is automatically adjusted to accommodate the button label. Of course,
the font selection depends on the two fonts being available on your system, so if you don't have the ones
that appear in the code, change it to suit what you have.
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