Information Technology Reference
In-Depth Information
Blender allows direct manipulation of the individual points or vertices that make
up an object in
Edit Mode
. Many things that you can do in terms of selection and
manipulation work similarly in and out of
Edit Mode
.
1.
On the menu at the bottom of the 3D View panel click on the combo box with
the option for
Object Mode
visible and select
Edit Mode
or press
Tab
to enter
Edit Mode
.
2.
Choose
Select
|
(De)select all
or press
A
so that no points are selected.
3.
Choose
Select
|
Circle Select
or press
C
to begin the circle select operation.
4.
Scroll the mouse wheel to adjust the circle select tool size.
5.
Hold left mouse button and to move the selection area to select the vertices
shown in the next screenshot.
6.
Right-click
or press
Enter
to end the circle and select operation.
In
Wireframe
mode selecting the vertices one at a time (with the
right-click
on mouse ) cannot be done in confidence as the vertex selected may be
any of the overlapping vertices, if overlapping vertices there are, as in this
case. Using the circle select operation selects them all.
The extrude operation creates a new points based on the selected points and allows
you to extend or move these shapes away from where they started. This is a quick
and easy way to change the geometry of the shape.
1.
Select
Mesh
|
Extrude Region
or press
E
to begin the extrude operation.
2.
Move the mouse to move the extruded selection away from where they started.