Information Technology Reference
In-Depth Information
Blender allows direct manipulation of the individual points or vertices that make
up an object in Edit Mode . Many things that you can do in terms of selection and
manipulation work similarly in and out of Edit Mode .
1.
On the menu at the bottom of the 3D View panel click on the combo box with
the option for Object Mode visible and select Edit Mode or press Tab to enter
Edit Mode .
2.
Choose Select | (De)select all or press A so that no points are selected.
3.
Choose Select | Circle Select or press C to begin the circle select operation.
4.
Scroll the mouse wheel to adjust the circle select tool size.
5.
Hold left mouse button and to move the selection area to select the vertices
shown in the next screenshot.
6.
Right-click or press Enter to end the circle and select operation.
In Wireframe mode selecting the vertices one at a time (with the right-click
on mouse ) cannot be done in confidence as the vertex selected may be
any of the overlapping vertices, if overlapping vertices there are, as in this
case. Using the circle select operation selects them all.
The extrude operation creates a new points based on the selected points and allows
you to extend or move these shapes away from where they started. This is a quick
and easy way to change the geometry of the shape.
1.
Select Mesh | Extrude Region or press E to begin the extrude operation.
2.
Move the mouse to move the extruded selection away from where they started.
 
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