Information Technology Reference
In-Depth Information
Drawing the details
Blender's sculpting tools allow for organic modeling of objects with simple motions.
As of version 2.66 those tools were updated with Dynamic Topology , making
them nearly as good as commercial sculpting tools. In the past sculpt mode worked
best with very high resolution models, but now the resolution can be automatically
and dynamically changed in local areas keeping the rest of the mesh a more
manageable resolution.
Slow down with this part. The tools and techniques taught in this section
are very much like drawing, only in 3D. Some users may find this more
suited to their tastes. While there may not be as many steps shown expect
to take a little extra time doing each step until it looks right. Just like with
pen and paper good drawing takes time. Slow down, take it easy, and
enjoy the process.
Another tip for drawing is zooming out frequently. Staying zoomed in all
the time it becomes difficult to see the whole for the details sometimes. It's
best to zoom in, do some edits, zoom out, and look at how that edits looks
as part of the whole, and repeat.
As mentioned previously, this work can only provide a high level look at these tools.
Exploring the sculpt tools is also encouraged.
1.
In the outline view select the eye icon on the Armature line to hide
the armature.
2.
Select ( right-click ) the BearSkin .
3.
Switch to Sculpt Mode with the combo box at the bottom of the 3D
View panel.
 
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