Information Technology Reference
In-Depth Information
Extra credit
Making a robot toy was a huge undertaking. But now that it's done why not go off
the pattern and make a new style that is compatible with the old? There's a reason
this project was named Robot1.blend. Your own robot doesn't need to follow the
strict alignment that this one did, that was just for tutorial purposes. Make a rounder
robot based on a sphere or one that's all cubes. Make a robot with spikes and blades
for hands. Just be sure to plan a flat surface for printing and remember the overhang.
If multiple robots are made to use the same sized connectors, then the parts can be
mixed and matched between them. With only four different robots trading heads,
bodies, arms, and legs there are a potential 256 different robot combinations that
could come from them. That's a lot of play for a little bit of modeling.
Summary
In this chapter, we learned a new way of connecting printed objects with custom
connectors. Peg and ball joints were taught and their utility was demonstrated.
The tolerances, or how much space needs to be in-between printed parts,
was also explored.
In the next chapter another way of making parts interact using gears will be explored.
 
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