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4.
Enter Edit Mode ( Tab ) and in the front view ( Numpad 1 ) in Wireframe mode
( Z ), Box Select ( B ) all the points on the top half of the hips including the
points at the midpoint.
5.
Extrude ( E ) these points 14 units. They should go into the torso.
6. Exit Edit Mode ( Tab ).
7. Hide ( H ) the hips.
8. Select ( right-click ) the torso, and add a Boolean modifier to Union the torso to
the Hips .
9. Then add another Boolean modifier to Difference the PegHip .
10. Lastly, add one more Boolean modifier to Difference the PegTorso .
 
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