Information Technology Reference
In-Depth Information
4.
Enter
Edit Mode
(
Tab
) and in the front view (
Numpad 1
) in
Wireframe
mode
(
Z
),
Box Select
(
B
) all the points on the top half of the hips including the
points at the midpoint.
5.
Extrude
(
E
) these points
14
units. They should go into the torso.
6. Exit
Edit Mode
(
Tab
).
7.
Hide
(
H
) the hips.
8. Select (
right-click
) the torso, and add a
Boolean
modifier to
Union
the torso to
the
Hips
.
9. Then add another
Boolean
modifier to
Difference
the
PegHip
.
10. Lastly, add one more
Boolean
modifier to
Difference
the
PegTorso
.