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Creating the torso
1.
Add ( Shift + A ) a cylinder. Change its dimensions to Radius : 10 , Depth : 16 .
Rename this cylinder Torso .
2.
Grab/Move ( G ) it 20 units along the z axis ( Z ).
3.
Add ( Shift + A ) another cylinder, this time with dimensions Radius: 8 ,
Depth: 4 . Rotate ( R ) it 90 degrees around the y axis ( Y ). Rename this to Hips .
 
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