Graphics Reference
In-Depth Information
responsibility to handle the final image tweaking. Whether you're rendering for
yourself (you will do the compositing) or for someone else down the production
pipeline, use this section as a reference to apply better rendering habits and
get jobs done faster.
Over-Rendering
A common misconception that too many animators have ingrained is: render
your images at the size you intend to view. For some instances this is
fine - when you know with certainty how the file is going to be used, or when
the renderings are intended for review purposes. For the vast majority of 3D
work I've created, I always Over-Render.
Over-Rendering is quite simply rendering a larger screen area than is needed
and rendering at a higher resolution than the output frame size. Think of the
combination as the Extra-Safe Area.
Take, for example, the following series of frames. The project required a talking
golf club, where its 3D eyes and mouth needed to blend seamlessly into the
real puppeteer-manipulated footage. To ensure that the images would align
with the live-action plates, I rendered the animation at double the source
footage resolution. This allowed me to cleanly scale the animation into the
scene without suffering blurring or artifacting.
Image courtesy of Convergence, Orlando, Florida
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