Game Development Reference
In-Depth Information
Figure 16-17
.
Change your SVG Path data from using the C (curve) data type to the L (line) data type representation
The final SVG data set is shown in
Figure 16-18
, and you can copy and paste that
data into your Java code as well as into an empty Notepad document and save it as its
own file, named
iBshape1svg.txt
, so that we can do some math next, and see exactly
how much data we have reduced our collision polygon from the automatic GIMP cre-
ated collision polygon, to our hand-optimized custom collision polygon. If you import
the collision data shown in
Figure 16-18
in GIMP, you will get the desired collision
polygon shown in
Figure 16-14
with 15 data point pairs, instead of 100!
Figure 16-18
.
To use optimized SVG Path data set, select the part after d= (including quotes), and paste into the
code