Game Development Reference
In-Depth Information
Ascertaining Collision Data Optimization: Calculating
Data Footprint for SVG Data
Let's figure out our data footprint optimization percentage. The SVG data culled from
the file shown in Figure 16-18 , and put into the format we will use in our Bagel() con-
structor method call, can be seen in the top part of Figure 16-19 .
Mouse-over both iBshape1svg files, seen in Figures 16-19 and 16-20 , and get the
file size, or right-click on the file, and use a Properties dialog to find the number of
bytes in the files. This should be 97 bytes and 1,605 bytes.
Figure 16-19 . Open folder in your workstation containing the SVG data, and mouse-over file to see the number of
bytes
 
 
 
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