Game Development Reference
In-Depth Information
}
public float getBoundRot() {
return boundRot;
}
public void setBoundRot(float boundRot) {
this.boundRot = boundRot;
}
public float getFriction() {
return friction;
}
public void setFriction(float friction) {
this.friction = friction;
}
public float getGravity() {
return gravity;
}
public void setGravity(float gravity) {
this.gravity = gravity;
}
public float getBounce() {
return bounce;
}
public void setBounce(float bounce) {
this.bounce = bounce;
}
It is important to note that objects created using the Hero class also have access to
the getter and setter methods that we generated earlier for the Actor class. In case you
are wondering what the Java keyword this means in all of these .set() methods, it is re-
ferring to the current object that has been created using the Actor or Hero class con-
structor method. Thus if you call the .setBounce() method off of the iBagel Bagel ob-
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