Game Development Reference
In-Depth Information
public double getLifeSpan() {
return lifeSpan;
}
public void setLifeSpan(double lifeSpan) {
this.lifeSpan = lifeSpan;
}
public double getDamage() {
return damage;
}
public void setDamage(double damage) {
this.damage = damage;
}
public double getOffsetX() {
return offsetX;
}
public void setOffsetX(double offsetX) {
this.offsetX = offsetX;
}
public double getOffsetY() {
return offsetY;
}
public void setOffsetY(double offsetY) {
this.offsetY = offsetY;
}
public float getBoundScale() {
return boundScale;
}
public void setBoundScale(float boundScale) {
this.boundScale = boundScale;
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