Game Development Reference
In-Depth Information
public double
getLifeSpan()
{
return lifeSpan;
}
public void
setLifeSpan(double lifeSpan)
{
this.lifeSpan = lifeSpan;
}
public double
getDamage()
{
return damage;
}
public void
setDamage(double damage)
{
this.damage = damage;
}
public double
getOffsetX()
{
return offsetX;
}
public void
setOffsetX(double offsetX)
{
this.offsetX = offsetX;
}
public double
getOffsetY()
{
return offsetY;
}
public void
setOffsetY(double offsetY)
{
this.offsetY = offsetY;
}
public float
getBoundScale()
{
return boundScale;
}
public void
setBoundScale(float boundScale)
{
this.boundScale = boundScale;