Game Development Reference
In-Depth Information
}
public void
setpX(double pX)
{
this.pX = pX;
}
public double
getpY()
{
return pY;
}
public void
setpY(double pY)
{
this.pY = pY;
}
public boolean
isAlive()
{
return isAlive;
}
public void
setIsAlive(boolean isAlive)
{
this.isAlive = isAlive;
}
public boolean
isFixed()
{
return isFixed;
}
public void
setIsFixed(boolean isFixed)
{
this.isFixed = isFixed;
}
public boolean
isBonus()
{
return isBonus;
}
public void
setIsBonus(boolean isBonus)
{
this.isBonus = isBonus;
}