Game Development Reference
In-Depth Information
}
public void setpX(double pX) {
this.pX = pX;
}
public double getpY() {
return pY;
}
public void setpY(double pY) {
this.pY = pY;
}
public boolean isAlive() {
return isAlive;
}
public void setIsAlive(boolean isAlive) {
this.isAlive = isAlive;
}
public boolean isFixed() {
return isFixed;
}
public void setIsFixed(boolean isFixed) {
this.isFixed = isFixed;
}
public boolean isBonus() {
return isBonus;
}
public void setIsBonus(boolean isBonus) {
this.isBonus = isBonus;
}
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