Game Development Reference
In-Depth Information
public void
setImageStates(List<Image> imageStates)
{
this.imageStates = imageStates;
}
public ImageView
getSpriteFrame()
{
return spriteFrame;
}
public void
setSpriteFrame(ImageView spriteFrame)
{
this.spriteFrame = spriteFrame;
}
public SVGPath
getSpriteBound()
{
return spriteBound;
}
public void
setSpriteBound(SVGPath spriteBound)
{
this.spriteBound = spriteBound;
}
public double
getiX()
{
return iX;
}
public void
setiX(double iX)
{
this.iX = iX;
}
public double
getiY()
{
return iY;
}
public void
setiY(double iY)
{
this.iY = iY;
}
public double
getpX()
{
return pX;