Game Development Reference
In-Depth Information
public void setImageStates(List<Image> imageStates) {
this.imageStates = imageStates;
}
public ImageView getSpriteFrame() {
return spriteFrame;
}
public void setSpriteFrame(ImageView spriteFrame) {
this.spriteFrame = spriteFrame;
}
public SVGPath getSpriteBound() {
return spriteBound;
}
public void setSpriteBound(SVGPath spriteBound) {
this.spriteBound = spriteBound;
}
public double getiX() {
return iX;
}
public void setiX(double iX) {
this.iX = iX;
}
public double getiY() {
return iY;
}
public void setiY(double iY) {
this.iY = iY;
}
public double getpX() {
return pX;
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