Graphics Reference
In-Depth Information
void
CTutorialDlg::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar
*
pScrollBar) {
// Determine which of the scroll bars triggered the event
if
(pScrollBar == (CScrollBar
*
)&m
_
VelocityXSlider)
{
pBall = theApp.GetModel().SelectedBall();
if
(pBall) {
pBall->SetVelocity(
// with value updated from the slider bar );
}
}
else if
(pScrollBar == (CScrollBar
*
)&m
_
VelocityYSlider) {
// code similar to above, operating on the y-component of velocity
.
}
Listing 5.26.
CTutorial::OnHScroll()
function (Tutorial 5.6).
Source file.
TutorialDlg.cpp
file in the
Source Files
folder
of
the
D3D
_
BallShoot
project.
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