Graphics Programs Reference
In-Depth Information
Tiled viewports are created directly in Model Space, as you'll see in the following exercise:
1. Choose View Viewports New Viewports on the menu bar or type VPORTS ↵ to open
the Viewports dialog box (Figure 20.17).
FIGURE 20.17
The Viewports
dialog box
2. Make sure the New Viewports tab is selected, and then select Three: Right from the
Standard Viewports list on the left. The window on the right changes to display a sample
of the viewport configuration. It shows three rectangles, which represent the viewports,
arranged with two on the left and one larger one to the right. Each rectangle is labeled as
Current; this tells you that the current view will be placed in each viewport.
3. Open the Setup pop-up menu at the bottom of the dialog box, and select 3D. The labels
in the viewport sample change to indicate Top, Front, and SE Isometric. This is close to
the arrangement you want, but you need to make one more adjustment. The viewport
to the right, SE Isometric, shows the back side of the chair. You want an SW Isometric
view in this window.
4. Click the SE Isometric viewport sample. The sample viewport border changes to a double
border to indicate that it's selected.
5. Open the Change View To pop-up menu just below the sample viewports, and select SW
Isometric. The label in the selected viewport changes to let you know that the view will
now contain the SW Isometric view. The Change View To list contains the standard four
isometric views and the six orthogonal views. By clicking a sample viewport and select-
ing an option from the Change View To pop-up menu, you can arrange your viewport
views nearly any way you want.
6. Click the upper-left viewport sample to highlight it, and then select Top from the Change
View To pop-up menu.
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