Graphics Programs Reference
In-Depth Information
Summary
In this chapter, you learned how to create dynamic objects and create simulations. Beginning
with rigid body dynamics, you created a set of pool balls that you animated in the simula-
tion to knock into each other. Then, you learned how to bake that simulation into animation
curves for fine-tuning. Next, you learned about particle effects by creating a steam effect for
the locomotive animation using nParticles. Finally, you learned a little about Maya's Paint
Effects tool and how you can easily use it to create various effects such as grass and flowers.
To further your learning, try creating a scene on a grassy hillside with train tracks
running through. Animate the locomotive, steam and all, driving through the scene and
blowing the grass as it passes. You can also create a train whistle and a steam effect when
the whistle blows, and you can create various other trails of smoke and steam as the loco-
motive drives through.
With power comes complexity of use. Maya dynamics has a rich feature set and com-
pound controls. The best way to be exposed to Maya dynamics is simply to experiment
once you're familiar with the general workflow in Maya. You'll find that the workflow in
dynamics is more iterative than other Maya workflows, because you're required to experi-
ment frequently with different values to see how they affect the final simulation. With
time, you'll develop a strong intuition, and you'll accomplish more complex simulations
faster and with greater effect.
Where Do You Go from Here?
It's so hard to say goodbye! But this is really a “hello” to learning more about animation
and 3D!
Please explore other resources and tutorials to expand your working knowledge of
Maya. Several websites contain numerous tips, tricks, and tutorials for all aspects of Maya,
including the author's columns in HDRI3d magazine ( www.hdri3d.com ) and my occasional
ramblings online at http://kooshspot.blogspot.com/ . Of course, www.autodesk.com/maya
has a wide range of learning tools. Check the bibliography in the absolutely fabulous
Chapter 1, “Introduction to Computer Graphics and 3D,” for some suggested reading
materials. Now that you've gained your all-important first exposure, you'll be better
equipped to forge ahead confidently.
The most important thing you should have learned from this topic is that proiciency
and competence with Maya come with practice, but even more so from your own artistic
exploration. Treat this text and your experience with its information as a formal intro-
duction to a new language and way of working for yourself; doing so is imperative. The
rest of it—the gorgeous still frames and eloquent animations—come with furthering
your study of your own art, working diligently to achieve your vision, and having fun
along the way. Enjoy, and good luck.
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