Graphics Programs Reference
In-Depth Information
To select an isoparm that isn't displayed on the surface, click a viewable isoparm and drag
the mouse to place the isoparm selection elsewhere on the surface. Release the button to
make the selection; a dashed isoparm line is now selected. This is a valid surface isoparm, but
it isn't one used to define the number of spans in the surface.
Insert Isoparms
You've already come upon a modeling assignment for which you needed extra surface
definition (that is, more spans) on a NURBS object. As you've seen, it's a matter of
selecting an isoparm and choosing Edit NURBS Insert Isoparms. Doing so creates an
isoparm and redefines the surface to add more spans. This function is used to make extra
detailed parts of a NURBS surface, to allow for smoother deformations—for example,
adding an isoparm or two to the elbow joint of a model to make the arm bend with a
cleaner crease (see Figure 5.20). You can either create a new isoparm between two exist-
ing ones or add isoparms to your own defined area.
Figure 5.20
Inserting isoparms
for a smoother
deformation
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