Graphics Programs Reference
In-Depth Information
Figure 4.28
The smoothed hand
with all its history
nodes
Save your file again. To verify that you've been working correctly, you can load the fin-
ished hand file (with its history intact): poly_hand_v3.mb from the CD.
Creating Areas of Detail on a Poly Mesh
As you saw with the hand, it became necessary to add more faces to parts of the surface to
create various details. The hand takes on better form when you devote time to detailing
it. We began the hand shown in Figure 4.29 using the previous steps, but we detailed it by
creating faces using the tools discussed in this section, moving vertices, and adding in-
gernails. The most intricate of objects begin from the simplest models. You merely need
time and effort to create them. Don't expect to be able to model intricately right from the
start unless you already have modeling experience from another package. Recognizing
how to detail models takes a good amount of time and experience; start with simple
objects, work your way up, and stay with it.
Maya provides several ways to add surface detail or increase a poly's subdivisions.
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