Game Development Reference
In-Depth Information
Figure 5-6. Gemini, the first boss of the game
Not pictured: I replaced monster #29 and renamed troop #29 to accommodate him. The conditionals for the
second set of three boss skills are actually misleading. There's a text bug in RMVXA that doesn't display HP/MP
conditionals correctly. While it reads HP 0% - 0%, it is actually set to HP 0% - 50% (meaning that the boss will add
those skills to his pattern once he's at half HP or lower). For the first 50% of his health, Gemini will use normal attacks,
a weaker darkness spell, and a cloud that can poison its targets. Once he is hurt, he will use a stronger darkness spell,
attack twice, and use a life draining spell as well. When defeated, he is guaranteed to drop a Spirit Staff and the Key
Item I created back at Chapter 3. (See, I didn't forget about it; now's the perfect time to give it to the player, though).
Read on to see the boss event itself in all of its glory.
 
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