Game Development Reference
In-Depth Information
Figure 4-4. The Port Town sample map in RMVXA
Populating the Port Town
As you can see in Figure 4-4 , the port town has two shops set in place, as well as an inn, a pub, and a temple. RMVXA
has premade maps for all of the above-mentioned locales, as well as several house templates.
Of course, if we were to make one map for each of the buildings, RMVXA Lite users would run smack-dab into
the map limit. Also, it's rather more efficient (in terms of map slots) to have all of the buildings contained within the
same map. In the case of our port town, we save eight map slots (as we have nine locations) by doing so. Generally,
I prefer to use a single map for town interiors, as they tend to have the largest amount of locations. For dungeons,
I usually have one map per floor (with the obvious exception of the Goblin Cave, but I did that to illustrate the concept
of having multiple locations in one map).
The full version of rMVXa has a rather generous 999 map limit that you probably won't hit unless you make
a particularly large game. however, the preceding discussion is good to keep in mind, if you decide to make the next
50-hour epic rpg.
Note
 
 
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